8.1
with 8 votes

Day of Defeat:Source

VN:F [1.8.4_1055]
Overall Rotato Factor
Rating: 8.1/10 (8 votes cast)

Day of Defeat: Source is a team-based first-person shooter multiplayer game developed by Valve. It is an updated version of Day of Defeat, moving from the GoldSrc engine to the Source engine. The game was released in September 2005.

DoD:S is set in World War II, specifically the European Theater in the year 1944. Players choose to join the forces of either the United States Army (Allies) or the German Wehrmacht (Axis) and compete against each other. The game was initially released with four game lavels/maps, although later updates have introduced five new official levels and eight community produced maps supported by Valve. The maps are based on real battles in the Allied campaigns in Italy, Sicily and France, such as the Falaise pocket or the beach landings of Operation Shingle at Anzio.

There are two main game modes: territorial control and detonation. In territorial control maps, players must fight for control of all strategic points on the map. In a detonation level, players plant and detonate explosive devices on a number of enemy positions, which can consist of AA guns, tanks and armored cars. Players select from one of six classes to play, each with its own role within the team. The weapons and equipment carried by these classes are based on the weapons used by both the U.S. Army and Wehrmacht during World War II. There were numerous changes from the original Day of Defeat, with the most noticeable being smoke grenades, rifle grenades, and ironsights for rifles.

Metacritic

Day of Defeat:Source8.1108

One Review

  1. Posted December 3, 2009 at 10:15 am | Permalink
    UN:F [1.8.4_1055]
    Rating: 0 (from 0 votes)

    Before TF2, this was the game I played most for over two years. I was also the first multiplayer FPS I played in a serious way. My favorite levels were actually not the stock maps, but the multitude of orange maps, simply for the crazy shoot-em-up fun. This game also got me in the sniping habit, as I was never any good with the SMG or assault rifles.

    This game also showed me how annoying grenade spam was, and it made me really appreciate the decision to remove them in TF2.

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